2012年5月5日星期六

Exp2 Final model


Final model


1.front view of monument 1
In the view, you can see the clearly structure of this monument,
and u can see 2 different textures be used in this view.

2. front view of monument 2
In the view, you can see the fully outlook and the environment in CryENGINE3(beach)

3.back view of monument
This is the back side of the outlook of this monument,Also the texture is shown on.


4.standing on the meeting area 1
Standing on the meeting area in the afternoon,and the view is reallu wide and nice.
and there is some stairs and lifts in this building, so can easily arrive on this area.

5.standing on the meeting area 2
the pattern of texture looks like window, but its not .
the view is wonderful as well.



Time of Day



1. morning time


2. afternnon time


3. night time



concept


The above part is the concept of BIG(Building as landscape),


The bottom part is the concept of Utzon[ Platform-Base-Ruins(of antiquity) ]

(At the middle part, is the meeting area, or can be called meeting point as well.)


The Electroliquid Aggregation is: 

The top part of the monument is usig the structure shape to explain the idea(concept) of the artist "BIG"-Building as landscape,the colour and the shape are integration into this environment,
The bottom part is more like a platform which is stable and square. That is the idea of the artist"John Utzon"-platform-Base-Ruins.




Below is the link that I upload my CryENGINE3 environment to this FileFront,
You can Download that to have a look.
And I've already upload my Skectchup model to the 3d warehouse.

http://www.gamefront.com/files/21660495/ARCH1101_DamingYAN.zip

2012年5月4日星期五

2012年4月30日星期一

Exp2 Buildings in CryENGINE3

The  Monument Before the final

This the the monument I create before the final submission..
And I've changed my idea to use the other instead of this.

1

2

3

2012年4月17日星期二

EXP 2 CryENGINE


Sketchup Objects in CryENGINE3




Object 1 Building with materials


Object 2 Building with materials


EXP 2 6 axonometrics





Jorn Utzon






Solid-Void / Private-Public. The thick wall with functions leaving open public spaces



Exposing the structure



Platform-Base-Ruins(of antiquity)





BIG















YES is more - Collaborative - Entrepreneural spirit - Challenging current technology






Building as landscape









Subtraction - Addition



2012年3月24日星期六

My final sketchup model

This is my fianl sketchup model and i have already post on the 3D warehouse.

Outside 3D  front shot 1

Outside 3D front shot 2 

Outside 3D back shot 3


And these are the 2D section.
This section shows the gallery space and stairs

This section shows 2 different artists working space, also show the materials of interor


These 3 images is the interior 3D view.
Above working space for artist (Ai weiwei)

Gallery area

Below working space for artist (Stelarc)

Materials and Textures



Actually, I use lots of my textures on my design building,such as:organic, shiny,transparent and etc..


Above working space is using the cladding materials for the wall and wood for floor.

Below working space is an underground space, so I use the bricks for the wall and  wood material for the floor area as well.

The Gallery space is made by concrete and metal materials, and make this between area very strong and stable.



These 3 are the animation shots i post on youtube today.
Here are the links:

1.  Animation 1 : http://youtu.be/zopcX4m9fpg

2.  Animation 2 : http://youtu.be/hBXpw1Oq0do

3.  Animation 3 : http://youtu.be/2bIHzORbwc0